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Holding Out for a Hero

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To finish off my initial scenario set for Monolith Edition’s Conan board game, I painted the three hero characters.

First up, the man, the legend – Conan the barbarian. It’s a great sculpt, especially the face is really well done. Ideally suited for the Army Painter Quickshade method. I like the menacing pose as well, ready to leap into action. While the Picts have rather weird, grotesquely muscle bound body shapes, Conan himself looks more realistic – in a Mr Universe sort of way.

Figure of a muscle packed barbarian with long black hair, loincloth and big sword

Conan the Barbarian

Shevatas the master-thief is an equally well executed miniature, his pose fitting for that of an agile knife fighter. There are some very nice ornate details like on his bracers. I found that the soft tone shade also worked well on his darker skin tone.

Miniature of a lean muscled fighter with a dagger and gold jewellery

Shevatas the King of Thieves

Hadrathus the priest has been my least favourite figure to paint so far, partly to blame on my choice of technique and colours. I might rethink the brown robe and paint it in a darker tone, and some areas ended up too shiny. Since taking the photos I have tried to correct this with some success. I found that the shade didn’t really work on the black and blue cloth and I mostly overpainted it with a more traditional black wash.

Figure of a robed character with a staff and a fireball in his palm

Hadrathus the Priest of Asura

Since our first full game is likely going to be postponed into the new year, I might paint the odd figure for the game until then as the mood strikes me. Next up in terms of narrative would be the pirates, but I’ll probably turn my attention to the undead first.


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